Obsidian Structure

Im trying to create a Low-Poly obsidian sword and I thought using the Bisect tool would help created that glass look.

Although this is proving to be to fiddly.
Any suggestions?

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how ?
high-res model or low res ?

for low res
do a rough low res approximation of shape
then set some UV parts
so do you have access to such images ?

happy cl

did one with mix of proc +UV +Principle PBR
does not give the same shape

also depends how realist you want it

would require some sculpting

happy cl

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The suggestion to sculpt is correct to me, you can make use of it in some different ways, that is low, middle or high resolution object.

Here is a quick attempt with Dyntopo sculpting (1292 vertices); it is a medium resolution that you could use together with a high poly version from which to bake a normal map. A proper procedural material as shown above by RickyBlender could do the rest.


paolo