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  1. #1

    Obsidian Structure

    Im trying to create a Low-Poly obsidian sword and I thought using the Bisect tool would help created that glass look.

    http://cdn3.volusion.com/qmepd.vjyta...os/5826-2T.jpg

    Although this is proving to be to fiddly.
    Any suggestions?
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  2. #2
    how ?
    high-res model or low res ?

    for low res
    do a rough low res approximation of shape
    then set some UV parts
    so do you have access to such images ?




    happy cl
    Nice 3D models = 25 % K.I.S.S + 25 % common sense + 25 % Inspiration + 25 % Knowledge
    Win 10 64 bits / Thanks and a Happy 2.79 with Cycles



  3. #3
    did one with mix of proc +UV +Principle PBR
    does not give the same shape

    also depends how realist you want it

    would require some sculpting


    happy cl
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    Nice 3D models = 25 % K.I.S.S + 25 % common sense + 25 % Inspiration + 25 % Knowledge
    Win 10 64 bits / Thanks and a Happy 2.79 with Cycles



  4. #4
    Member
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    Oct 2011
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    The suggestion to sculpt is correct to me, you can make use of it in some different ways, that is low, middle or high resolution object.

    Here is a quick attempt with Dyntopo sculpting (1292 vertices); it is a medium resolution that you could use together with a high poly version from which to bake a normal map. A proper procedural material as shown above by RickyBlender could do the rest.

    Click image for larger version. 

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    paolo



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