I am trying to model a missile launch, but I have extreme difficulty making a nice looking blastoff…
I have watched tutorials on making fire and smoke, and then tweaked with the emission and smoke density math and everything, but all I get is a real weak puff:
I would like the explosion to be really bright, i.e. lighting most of the scene and also big chunks of smoke going all directions. I got initially the smoke going down by setting the temperature as negative, but what I’d really like, is smoke bouncing everywhere as it hits the submarine deck.
I know my smoke probably has multible issues starting from the smoke simulation cube, but any suggestions with what I should begin with?
Something like this I am trying to achieve: