Fluid inflow when baked stays put. not following object that is suppose to follow.

Hi all

I am asking for a little bit of help.

I have a scene where a fluid inflow is dropping liquid. If I manually animate the inflow to move in the scene via keyframes it works … No problems. The liquid will flow from where I have moved it.

I am using a object with a with a shape key. When the shape key changes it alters the object design

I have assigned a vertex to a vertex group for the object to follow, which moves a slight distance.

Sure the object in viewfield shows the inflow moving with object but the fluid when baked does not move.

It might be because the object is not really moving in the scene according to the inflow and how it works… Transforms etc…

Anyone here successfully using a shape key which alters your object and using a 2nd object with inflow to follow primary object?

help me please :slight_smile:

Attachments

Fluid Follow Shapekey.blend (1.37 MB)

you must enable ‘export animated mesh’ in the inflow object fluid parameters

Hi gritche,

Thank you for your answer…

That sure did do the trick.
Thank you for your reply.

Much appreciated…

Cheers mate…