Results 1 to 12 of 12
  1. #1

    how to make a dynamic simulation for swallow ?

    i saw this gif from wreck it ralph trailer for a rabbit eating and his mouth moves are so realastic and looks dynamic so how to make some thing like that ?

    https://edge.alluremedia.com.au/m/k/...it-ralph-2.gif



  2. #2
    it is done with shapekeys on the charakter and some baked fluid sim or metaball object animation for the jam arround the mouth. the jam is also deformed arround the mouth. this can be done in blender with mesh deform modifier.. there are other ways to do that but there is also a clever mesh replacement or "cut" for the jam animation when the cake disapears. that`s what i see and can tell you.

    edit.. everythings you see is not a dynamic simulation. it is done with some animation tricks.
    Last edited by Piet; 17-Apr-18 at 15:16.



  3. #3
    Member Photox's Avatar
    Join Date
    Jan 2013
    Location
    South Florida
    Posts
    4,110
    African or European swallow?
    GTX 780-i5 Quad-16 GB
    Chocobanana - The Captain - Snow Leopard- Neanderthal



  4. #4
    did I write some stupid things because of my poor english?
    Last edited by Piet; 17-Apr-18 at 15:20.



  5. #5
    Member Photox's Avatar
    Join Date
    Jan 2013
    Location
    South Florida
    Posts
    4,110
    No I made a really bad joke that makes virtually no sense.
    GTX 780-i5 Quad-16 GB
    Chocobanana - The Captain - Snow Leopard- Neanderthal



  6. #6
    o.k... I wish we all had the same language to understand that bad jokes. Non virtually it makes sense
    cheers.



  7. #7
    Member Photox's Avatar
    Join Date
    Jan 2013
    Location
    South Florida
    Posts
    4,110
    Ok, so in the original question, the OP asks about a "simulation for a swallow"
    Now swallow is a verb in English, as in swallow some water, and it is also a type of small bird. There is a famous Monty Python sketch about swallows (the bird) which I will link to here as the Particle forum is pretty slow:

    link youtube

    <a data-cke-saved-href="https://www.youtube.com/watch?v=liIlW-ovx0Y" href="https://www.youtube.com/watch?v=liIlW-ovx0Y">
    GTX 780-i5 Quad-16 GB
    Chocobanana - The Captain - Snow Leopard- Neanderthal



  8. #8
    now i got it another keyword is concorde that makes me smile. cheers photox
    https://www.youtube.com/watch?v=CmrLsJUtxG4



    what ever..... back to the swallow problem...
    Last edited by Piet; 17-Apr-18 at 16:17.



  9. #9
    Member Photox's Avatar
    Join Date
    Jan 2013
    Location
    South Florida
    Posts
    4,110
    Not quite dead yet, oh hush up.

    Yeah, it's definitely an effect that could be done like ten different ways in blender. Shapekeys are probably the easiest to control.
    Last edited by Photox; 17-Apr-18 at 16:37.
    GTX 780-i5 Quad-16 GB
    Chocobanana - The Captain - Snow Leopard- Neanderthal



  10. #10
    sorry for my bad english I tried to make some thing like that using cloth physics pinning and weight painting but it still have a problem not look good :3
    Click image for larger version. 

Name:	Screenshot from 2018-04-18 06:54:06.png 
Views:	2 
Size:	253.0 KB 
ID:	521469

    when i move the ball cross the object hole it's give me this weird look

    Click image for larger version. 

Name:	Screenshot from 2018-04-18 06:42:34.png 
Views:	2 
Size:	238.4 KB 
ID:	521470



    my blender file

    untitled.blend



    the tutorial i used https://www.youtube.com/watch?v=boGA0Tn8-yY



  11. #11
    UPDATE i maked it with meshdeform it's better but not perfect still need some work

    untitled.blend



  12. #12
    Hi elshark,

    it is always difficult to tell things when it is not clear what people whant to do. What do you think about this? link to the scene is down there. It is realy like Photox said too.. There are realy lots of ways to do that. I would not do it with simulating physics for everything. Because you don`t have lots of control and it can take a lot of time for calculation when it becomes more complex. Maybe bake the rigid body sim and use modifiers and shapekeys.
    This can be done with modifiers. The mesh deform was maybe not the best idea for your scene.

    https://www.dropbox.com/s/z8zwbg1hjb...ark.blend?dl=0
    Last edited by Piet; 18-Apr-18 at 16:07.



Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •