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Thread: FBX Bundle

  1. #1
    Member renderhjs's Avatar
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    FBX Bundle

    I just released my second Blender addon called 'FBX Bundle'. It splits selected objects into bundles and allow to export each as its own FBX file. That's the core functionality, everything else is just to support that workflow.

    Download & Documentation
    FBX Bundle on bitbucket

    Features

    • Batch Export selected objects as FBX bundles
    • Batch Import 3D files from a folder (fbx, obj, 3ds)
    • Templates for Unity, Unreal and Blender
    • Preview bundles as you select objects
    • Bundle objects by name, group, material or scene
    • Fix Unity rotation, scale and material issues
    • Draw fences around bundles of objects
    • Align pivots to common ground




    Drawing Fences
    Draws grease pencil lines around your selected object bundles.

    • The border uses the padding from the settings
    • The pole represents the bundle origin when exporting FBX files
    • A thin grid is drawn to seperate objects within a bundle




    Ground Pivot
    Sets the pivot points of selected objects to the ground of the bounding box of the bundle.



    Working with Unity


    The addon comes with an Unity Editor script which automatically resets the -90 degree rotations and assigns existing materials automatically if the name assigned in blender matches any material name in your Unity project. This script is completely optional and not mandatory at all.



    The Unity Editor script can automatically assign existing materials if the material names between Blender and the Unity project match.





    This is an addon that I always wanted for 3dsMax or Blender, a painless stupid simple way to export and update existing FBX files in a project. I have been using variants of this script in the past at work on commercial projects and it saves so much time, all you do is select your objects and press 'Export'.
    Last edited by renderhjs; 19-Apr-18 at 20:44.
    Game Developer & Tech Artist. TexTools Blender | FBX Bundle export addon | Portfolio | twitter | YouTube



  2. #2
    This looks like a very handy tool. I'm working with Unreal, but this should work pretty well despite that.

    One request that I'd be happy to see is the option to disable exporting of materials, as I texture objects with Substance and it makes each material another textureset. I'd prefer to separate materials by baking an ID map with TexTools.



  3. #3
    Originally Posted by renderhjs View Post
    The FBX Bundle Addon is a Blender 2.79 addon that simplifies the process of batch exporting FBX files. It's easy to use: specify a folder, select your objects, press 'Export'. FBX files for Unity will have correct rotations and scale values assigned as well as automatically existing materials assigned if their names match with Blender's materials per object.

    Download & Documentation
    FBX Bundle on bitbucket

    Features

    • Batch Export selected objects as FBX bundles
    • Batch Import 3D files from a folder
    • Preview FBX bundles as you select objects
    • Bundle objects by name, group, material or scene
    • Fix Unity rotation, scale and material issues
    • Draw fences around bundles of objects




    Fences
    A friend of mine at work used draw these 2D splines in 3dsMax around each collection of objects in a master file. I always liked that as it was a very tidy and clean way of working. My fences tools can be used for that: to organize your objects in your scene.



    I will post some more examples in time, but if you work with Unity and Blender - give this a try and let me know what your think.
    This looks very handy ! Is it possible to support U4 ? I am using both unity an U4 !
    Cheer !
    Last edited by wuren; 18-Apr-18 at 04:50.



  4. #4
    Member renderhjs's Avatar
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    I have just updated this addon to version 1.1.0

    Download & Documentation
    https://bitbucket.org/renderhjs/blen...don-fbx-bundle

    Changes
    - Unreal engine target (same as Blender target for now)
    - support for curves, text and meshes
    - new ground pivot tool
    - fixed error from previous release
    - improved documentation


    New Ground Pivot tool
    Sets the pivot points of selected objects to the ground of the bounding box of the bundle.

    Game Developer & Tech Artist. TexTools Blender | FBX Bundle export addon | Portfolio | twitter | YouTube



  5. #5
    Originally Posted by renderhjs View Post
    I have just updated this addon to version 1.1.0

    Download & Documentation
    https://bitbucket.org/renderhjs/blen...don-fbx-bundle

    Changes
    - Unreal engine target (same as Blender target for now)
    - support for curves, text and meshes
    - new ground pivot tool
    - fixed error from previous release
    - improved documentation


    New Ground Pivot tool
    Sets the pivot points of selected objects to the ground of the bounding box of the bundle.


    Thanks for your update !
    Is it possible to add " Unit Setup Tool " ?
    It can setup collect unit for before export to unity or u4 !

    Cheers



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