First try of PBR texturing, textures based on procedural materials with little tweak in GIMP.
Nice, but the droplets are disturbing a bit. I think either you have the wrong IOR or wrong light on them. Right now it looks like strange holes in the apple. The apple shader is really good however :).
Thanks for your reply )
IOR was ~1.39 default on sketchfab, now I corrected it to water value of 1.33, but i think maybe it is because of quite incorrect geometry of the droplets, they’re passing through apple’s skin actually.