Vertexes missing?

Hi!

After years away from Blender, I have just gotten addicted again and have gotten the idea that I want to try to make a game. If I make it, then YAY! If not, then well, I’ve just spent my time doing something I really like to do.

So I decided to start off with a character, but I have a problem.




In picture nr 2. at her hips, I have moved the edges to line up to her. I have on Mirror, but why wont it add the vertexes all to the end? Why is it missing?

add an extra cut in the middle and make sure all the vertices are at 0 along the x axis, then delete half the vertices so that the mirror can work correctly. Alternatively you can remove the mirror modifier and use the topological mirroring in the toolbar options tab(in edit mode), this way you wont need the mirror plane cut or to delete half the mesh but it can be more laborious to use.

https://docs.blender.org/manual/en/dev/modeling/modifiers/generate/mirror.html

https://docs.blender.org/manual/en/dev/modeling/meshes/editing/mesh_options.html

This video is a bit old, before tabs were added to the toolbar, but at least you will know what to look for.

I would have suggested the same, cause I am not seeing any centerline, which would indicate a mirrored mesh-part. Fo me you modelled both sides in one and then added the mirror-modifier, which now would “copy” the mirror directly at the same position as the original mesh.

working with mirror-modifier like this, means always to cut off one half along the mirror-axis (in your case x) and set the modifier then. Whilest the center of the total should be at point 0 of x-axis.