Hello,
When I try to render some models using Cycles, they appear half-black. It seems that materials absorb the light or something. I can’t figure out the problem… Any help would be appreciated!
Hello,
When I try to render some models using Cycles, they appear half-black. It seems that materials absorb the light or something. I can’t figure out the problem… Any help would be appreciated!
Perhaps the normals are flipped. Turn on Backface Culling in the viewport to see if they are oriented in the right direction.
The problem was caused by ‘Custom Split Normals Data’ (thanks to experts from Stackexchange!). If you have such a problem, you should remove ‘Custom Split Normals Data’ from your meshes.