Hey guys,
So this is what i am trying to make and i have a white plane behind the glass material and everything looks fine! But as soon as i remove the plane from the background, everything goes dark and even my glass shader looks weird! it almost looks like a mirror and it loses the transparency (alpha channel).
Do you know whats wrong and how i can solve this issue?
I want to get the glass completely transparent with alpha channel so that later, i can add alpha over the white background!
best,