Threezero Getter

Hi all!
Need some joints…I hate making joints!

link to final renders https://blenderartists.org/t/threezero-getter-robot/1113402

current:



Looks amazing so far though :slight_smile: Good luck with joints :wink:

Yhanks ZavalasAgent!
Anyway, joints done… Now I’ll start unwrapping…
[ATTACH=CONFIG]522388[/ATTACH]

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Very nice model, keep up the good work.

First material test…starting learning 3dcoat for textures…

Up…
Need some feedback on materials…


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Good job.
Here’s my 2 cents:

  1. the white is blown out at places. Looks like you’re not rendering with filmic.
  2. the scratches are too evenly distributed
  3. the material is missing some rust at places:
  4. the torso doesn’t seem as V-shaped as the original
  5. it’s hard to tell how cool this model really is without a pose
  6. the cape please !

Thanks ChameleonScales.
Anyway:
1- Yes, I didn’t use filmic. It’s a raw render just to see the materials, non definitive lighting or postpro
2- I’ll see if I can do better!
3- I don’t want rust! Sure it need more dirt
4- the torso is right…maybe it’s a perspective issue
5- I’m working on this :wink:
3- The cape will came after the pose. I want to try cloth simulation…

maybe it’s not rust but actually oil we see on the original. Either way, I think scratches alone give a less convincing overall worn effect.

some pose tests…then I’ll make the cape and some adjustment to shaders :wink:
I like the first one…which is the one you like most?


try a more “fighting” pose. It’s a robot with an axe.

No, The fight is over, and he wins :wink:
I think this one should be good enough

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I think it’s done…now the hard stuff…environment…

Cool pose but the lines that go along the whole cape make it look fake. You should use a cloth simulation instead.

your cape mesh seems high poly, so you’d be better off using the surface deform modifier with a low poly and clean version

it’s a simulation and it’s a low poly with subsurf :joy:

lol, I couldn’t be more wrong.
Still, I find this cloth motion weird, did you use a wind force with turbulence on it ?

maybe is the simulation preset. I’ve choose leather preset…this one is with other settings…and an environment attempt

Now that’s what I’m talkin’ about !

I’d say the lighting on the figure is a little too diffuse. Given the background it makes sense but it doesn’t put much focus on the model.

Did you want to keep it at a toy size ?