Hi all!
Need some joints…I hate making joints!
link to final renders https://blenderartists.org/t/threezero-getter-robot/1113402
current:
Hi all!
Need some joints…I hate making joints!
link to final renders https://blenderartists.org/t/threezero-getter-robot/1113402
current:
Looks amazing so far though Good luck with joints
Yhanks ZavalasAgent!
Anyway, joints done… Now I’ll start unwrapping…
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Very nice model, keep up the good work.
Good job.
Here’s my 2 cents:
Thanks ChameleonScales.
Anyway:
1- Yes, I didn’t use filmic. It’s a raw render just to see the materials, non definitive lighting or postpro
2- I’ll see if I can do better!
3- I don’t want rust! Sure it need more dirt
4- the torso is right…maybe it’s a perspective issue
5- I’m working on this
3- The cape will came after the pose. I want to try cloth simulation…
maybe it’s not rust but actually oil we see on the original. Either way, I think scratches alone give a less convincing overall worn effect.
some pose tests…then I’ll make the cape and some adjustment to shaders
I like the first one…which is the one you like most?
try a more “fighting” pose. It’s a robot with an axe.
Cool pose but the lines that go along the whole cape make it look fake. You should use a cloth simulation instead.
your cape mesh seems high poly, so you’d be better off using the surface deform modifier with a low poly and clean version
it’s a simulation and it’s a low poly with subsurf
lol, I couldn’t be more wrong.
Still, I find this cloth motion weird, did you use a wind force with turbulence on it ?
maybe is the simulation preset. I’ve choose leather preset…this one is with other settings…and an environment attempt
Now that’s what I’m talkin’ about !
I’d say the lighting on the figure is a little too diffuse. Given the background it makes sense but it doesn’t put much focus on the model.
Did you want to keep it at a toy size ?