Help me please to solve the bake problem.
I have strange yelow and green areas on normal maps texture. If I render it the areas looks black (screenshots attached). I bake it in cycles. If I choose ray distance setting = “1” those strange areas appears on the top side of the legs.
If I choose the ray distanse equal “0.1” areas disappears from top side of the legs but it appears under the knee of the character.
I can’t figure out why does it happends and how to fix it. Meshs is ok, there is no flip normals and so on. There is blend file whis high and low poly objects I used to bake normals attached.
Here is the link to blen file:
http://dropmefiles.com/MJIZh