Rig Support - Crossing Animations into Unity

Hi guys i’m currently working on a game and my first base character is still a work in progress, but before i started animating i wanted to know how exactly would i create separate animations for the legs and torso and have them cross over in unity engine.

example:
torso has idle pose, run pose, weapon pose
legs have idle post, run pose

how would i create them separately and then have them mix so i could have torso with weapon while legs have run, then have the torso switch to run, how do i set up the animations in blender?

do i have to create the animations separately like i would idle and run in general? thanks for the help guys.

p.s. i’m also looking for people to help with the project, i’m making an anime fighter, i haven’t decided if it will run on a desktop client or a web browser yet but we’ll see.


Moved from “General Forums > Blender and CG Discussions” to “Support > Animation and Rigging”