Trying to create an approximate (or more accurate) Rhombic Hexecontahedron (Wolfram Logo):
Steps I’m taking:
1) Shift-A (Mesh / Math Function / Regular Solid / Dodecahedron)
2) Edit / x / Limited Dissolve
3) Alt - P (x2)
3a) Alt-J
4) A - Clear
5) Edge Select Long Edges
5a) Shift G / Length
6) x - Delete
7) Select Inner Vertices along deleted Edges
8) Alt-M / At Center
9) Select Center Vertices (Shift-G)
10) Amount of Adjacent Faces
11) Scale to Rhomboid (Appx)
12) Select mid Vertex (Shift-G)
13) Amount of Adjacent Faces
14) Scale to Rhomboid (Appx)
What this looks like, if you need a visual:
Part 1 (Steps 1 - 7) and Part 2 (Steps 8 - 14)
https://imgur.com/a/FrKQ0mXDoesn’t take long overall, but, is there a better, perhaps more
accurate way to go about it, or absent that, is there a way to
speed up (or streamline) the repetition of selecting the vertices,
Alt-M / Merge / Center process?