<Solved!> Geometry Hiccup

Just in case I don’t end up doing more work than I have to, is retopologizing the only way to go, or is there a simpler solution to take care of these weird little seams in the mesh? The rest of the model’s mesh is clean all except for whatever happened here.


Let’s see which modifiers are in your stack. And provide .blend for faster answers.

JJ.zip (6.23 MB)
I’m no blender connoisseur & this as W.I.P. as it can get.
Apologize if it’s a little messy.

LOL. Hey, it’s a start… there’s some jumbled/overlap causing those lines. Retopo is probably a good move.

I used island select (hover mouse and press L over breast vertices) and found there was an extra pair under. This type of thing unless you’re going for low poly game-like it’s wise to have everything by 1 mesh of quads. You can triangle once you’re finished.
https://i.imgur.com/JW6pNmH.jpg