Materials & Textures for Unity import

Right im getting really confused here.

Im making models for Unity3D and im confused about what TO do and what NOT to do.

As far as I know, unity does not support Node editing. Ok, that renders a parts of tutorials partly useless.
Also im wanting to use Paint Texture mode, which I THINK needs Cycles Renderer which then requires Node editing???

See, im really confused :eek::frowning:
I feel im getting bits of incomplete, unstrung information. (Thats just how I feel)

Can someone make a quick step-by-step summary of what the procedure is? Everything’s blending together :frowning: (Yes that was indeed pun intended :evilgrin:)

  1. Create the material with Cyles nodes.
  2. Bake material properties that you need to final textures.
  3. Import these final textures into Unity.

(The next release of Unity will introduce their own node editor called ‘Shader Graph’ and that will open up plenty of new opportunities.)

Umm could you expand on these, please? :slight_smile:

I don’t know what you expect me to do. If you have a question, just ask, but do not expect anyone to teach you a whole new profession in a single post.