Hello Experienced Coders,
I am looking for someone to recreate what Pixar has done using Blender’s tools. A link to the paper is provided but the summary is: The Speed/Vector Pass is used to calculate a texture that ‘follows’ the movement of the 3D geometry with minimal distortion while remaining visually flat. Heavy distortion would arise if the movement is tracked through a whole animation (typically), so the vectors are calculated both forward and backward through time (while one becomes more distorted the other becomes less), during a chunk of animation, and these are blended. Everything is much clearer in the paper, and some extra details about occlusion are included. Any questions please let me know.
Requirements:
- I’m looking to pay $200 USD for this job, unless convinced this would take more than two days of work.
- I would like to share the work with the community when finished, so no licensing.
- I would like you to have an interest and have fun!!
- Bonus points if it can all be done without leaving Blender.
if you are interested or have any questions please contact me at adam[at]alumni.vcu.edu
Job is available until otherwise noted.