Hi All - I could use opinion on overall approach to achieve an image similar to the following that is Blender 2.8 forward compatible (e.g. Principled Shader):
I’ve created some proof of concept images using a Blender 2.79 Cycles volume with a textured and displaced sand floor, textured fake caustics, an a faked volume background using a borrowed dynamic sky node setup.
Where I’m stuck: I’m getting poor results with creating an ocean water volume with a gradient to replace the dynamic sky background and provide volume based coloring but that allows for artistic lighting.
I’m curious how you’d go about it: Sphere around the ocean plane with camera inside? How would you create a volume but still allow HDRI environment lighting and crepuscular (god) rays from Cycles lamps? Is it feasible to attempt such a thing using Cycles volume / lighting capability?
Any and all advice is appreciated. Thanks.