So I am trying to curve this somewhat flat 3D object into an accurately divided cylindrical object
Here is my workflow:
- First I make the flat 3D surface.
- Then I add a Curve modifier to it.
- Then I went to Object mode and inserted a BezierCircle.
- Selected the flat 3D surface and on the Curve modifier, I connected the BezierCircle to it.
- Then it goes all abstract.
- Then I resize the BezierCircle to try and get the flat 3D surface to align properly while pressing CTRL. (I rarely use free increment). But it will always be off by a tiny margin or it will overlap with each end.
I’ve also tried to subdivide the BezierCircle so that it has 16 columns, same number of column as the flat 3D surface and it didn’t work either.
I hope someone can guide me to get this working.