Physics -> IPO script

Hi everyone!

I’ve been thinking of writing a python script that would convert every movement of an object in the real-time engine into an IPO for use in the render engine. This would allow easy creation of realistic physics-based IPOs using Blender’s own physics engine.

Before I got to work on it I just wanted to check how much interest there actually is, or if theres already a script out there for doing that.

gtg :slight_smile:

I think there’s already a script to do that. You might want to look at SirDude’s script storage site, maybe it’s there.

Martin

Look at this blend file:
http://olivierblin.free.fr/blender/python/gametoipo.blend
http://translate.google.com/translate?u=http%3A%2F%2Folivierblin.free.fr%2Fblender%2Fpython%2F&langpair=fr|en&hl=fr&ie=UTF-8&oe=UTF-8&prev=%2Flanguage_tools

Thanks, that’ll save me alot of work! I’ll try it now! :smiley: