Edited.-
Well after a lot of modifications here is my update.
Blend2Pov v 0.0.6J Windows with cvs 11-25-2006 <----------- NEW!!
Blend2Pov v 0.0.6J Linux with cvs 11-26-2006 by alexv <----------- NEW!!
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Current Patch <----------- NEW!!
Blend2Pov v 0.06f patched in blender 2.42 for Linux by AlexV
Blend2Pov v 0.0.6f Linux by madman
Tutorials translated by Jose Mauricio Rodas “Morfeus” Original (Spanish) by Alejandro Omar Chocano Vásquez “Alex” <----- NEW
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Blend2Pov v 0.0.6e Windows + source
Blend2Pov v 0.0.6D Linux by madman
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Blend2Pov v 0.0.6a Linux by madman
Blend2Pov v 0.0.6a Linux in amd 64 by greboide
Blend2Pov v 0.0.6a Mac Os X by devroo
Old stuff .-
Special thanks a davidOmatic for the installation manuals and ZanQdo for upload those to mediawiki.blender.org
This is the list of exports features for v0.0.3
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All mesh’s are exported as yafray. (FS, SB, dibliverts, static particles, etc.)
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Global radiosity recording and phothon maps.
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Standars for radiosity.
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Standar animation support.
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Animation only by camara and recording red. and phot. can be active (this aceletate the static scenes like architectual walks).
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Very simple interface (manual in progres)
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Manipilation for the random on area ligths (jitter).
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The Osa parameters are included.
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The deformation for the camara wend is dif x=1.333*y was fix form previews version.
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DOF for camara (same parametrers as yafray).
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Gama is exported.
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Costum AA thr is exported.
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Miltimaterials.
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For materials they are manage as layers and the parameters are similar to yafray.
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Lamps , Area Ligths, and spots are exported.
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Hdr info (is posible if you install megapov).
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Emit on matirial now iradiet light (not only serf ilum.)
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Cloud, wood, marble, noise, and imagen are supported.(a little bit diferent than the standar) (by using Cloud and change the name of the texture you can also use checkers , hexagon, spotted, spin1 adn spin2 , that are pov materials).
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A costum link for materials is on Blender text (PovMat) where you can use some materials that are not include in blender like funcition materials, media (for smoke and glows), Fractals , and more.
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Costum areas fo Camara, Inic, Rad., and photons are include. With this the pov user can ajust the parameters. ex. if you put in PovCam ‘fisheye angle 180’ with out the ‘’ then you will have a fish eye camara in blender that for me is very useful :D.
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Mirror and Transparency info are exported (configuration is very like yafray).
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Color band for textures is exported.
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Only Col and Nor are used in in Map to area (all alphas from imagenes and with colorband are automaticle consider).
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From Map Input only offset and size are consider, if the object have uvm thats what will use if not then somethin like glob + orco wil be use.
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Not use ane texture on world , only the base color is use.
I think thats all. Now the next step . . . there was a reason why I was inclinate to de xml generate for yafray and the main was that is going to be more simple to include it inside blender so I’m planing that version 0.0.4 will be like that. That will speed the export a lot and then I can include things that are limiting the export since are not include for yafray :D.
Here I put some samples for materials ( as yafray they have to be un pack first).
Un Saludo
for old script
Blend2Pov version 0.0.3
Blend2Pov 0.0.3 Linux Version (Conversion to linux by keltarwww.cgtalk.ru)
Old Versions
Blend2Pov v 0.0.5D Windows
Blend2Pov v 0.0.5D Linux thanks to lakcaj
Instalation and User manuals (English y Español)