I was watching the SIGGRAPH face modeling video, trying to follow along to improve my modeling skills. Well, eventualy I just closed the video and started making my own thingy, and this is the result.
Front
Side
So whacha guys think?
EDIT: Yes, I know the ears are crappy, Im working on them.
this looks pretty cool, i think the absense of a mouth gives it an evil kinda look. I think if you just pull the ears back itll look really good. Could you post a wire please, i wound like to take a peak ot the toplogrophy. thanks
If you are interested in learning about topolgy edgloops, check out the thread in my signature. There’s alink there with a very good video tutorial on edgloops.
It’s looking good. Personally, I’d rotate the ears out a little ways from the head, and pull back the middle of the ear so it’s more of a gradual curve, instead of just the top part suddenly shooting back.
i personally think armor, it would make it look really evil and strange then becuase he may look like he is going into battle and because of having no mouth the helmet would look awesome
Looks very good so far. From front view the ears look a bit ‘wobbly’ as they go back, while a more gradual curve might look better.
Room 335: Yeah, Drac was the first thing I thought of when I saw this, even though I haven’t seen that movie for years and don’t even really remember what he looked like!
That’s great! I also saw Andy Goralszyk modelling an alien head, then started blender and modelled! My model actually came up looking al ot like yours at the eyes (crease subsurf + fallof, yeh :D)
Before I read your comment on the picture, I thought “that looks like the style from the andy-modelling video”
Looks like he is a weakling, becuase you can see his bones, especially his spine, shoulder blades, hips and whatnot. It reminds me of the Protoss race in starcraft, and more like the high templar, weak but powerfull psionic powers.
HOW DO YOU PEOPLE MODEL LIKE THIS??? :’(
I want to do that too
Looks really good, but having changed the facial characteristics and structure to a totally non-human form, you are still modelling a very human-looking body. Might be worth having a rethink as regards basic structures like:
does it have to breath, so does it have a rib cage? Could a solid structure do instead?
Does it need shoulder blades?
How many limbs does it have, and are the walking ones at the bottom, or the top?