Did you modify the ManCandy or Ludwig mesh? … or is it new? I’ve tried to hook up a new face to the Ludwig face controls without much success. Any tips you can offer on how to setup the
I’m always looking for char rigs, one of these days I’ll try to contribute one of my own
A couple of suggestions / modifications that I made.
parent the Face armature to the ‘cube.001’ (which I renamed to
FaceControls) … parent the ‘FaceControls’ object to the ‘body’ bone. … Unhide the body bone, put it on ‘armature layer’ 2
rotate the hip bone and scale it so it sticks out the back for a more obvious handle
parent the hip bone to the body bone, so moving the body bone carries everything (although it looks like moving the armature in Object mode
Mike S: Thanks! The mesh and facial controls are completely original. I just used their techniques for animation/armature. You can’t modify a mesh that has shape keys assigned to it. That is, you can’t add or delete vertices.
Thanks for the modifications! I hope that everyone feels free to modify the armature and make it better ;). I admit I was a little lazy on completing the details of the armature. But that is because I got so involved in the facial setup. Perhaps someone such as yourself would like to make such modifications and post a link to the new better setup.
I hope to here more from people who are checking out the character.
I have updated and improved my bunny character. Please feel free to download it and use it for whatever whenever.
Improvements:
Filed the bones to bone layers for easier handling.
Made some changes to the facial drivers and improved some of the shape keys.
changed the eyes to follow a single bone for action editor support.
The file is in the first post.
Calvin: Thanks, I did put a lot of work into this. I left the arms IK free because I prefer animating them that way…I am a control freak! hehe just joking.