I know I already posted this on the Q&A forum, but...

is there any way to keep the armature deformations when you export to a VRML or obj file? I have some characters I’m working on, and I want to be able to export them frame by frame and convert them to POV include files (I know it sounds traitorous, but now that I’ve seen a powerful ray tracer (Bryce is good, but not as many options) I just can’t go back to scanline rendering. However, I still like modeling in Blender.)