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Thread: Noise Modifier?

  1. #1
    Member
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    Noise Modifier?

    Hey I know there is the fractal subdivide tool, however is there any way to add random "noise" to selected verts with out subdividing a mesh? Oh yah, I also am aware of the noise using texture data, but im looking for something that just adds the noise in a random way with out any reference data other than setting the amount of effect it would have on the verts.
    Anyone know if a non-destructive modifer is in the works for something like this? That would seem like a nice addition.

    Any help is appreciated.
    i make stuff



  2. #2



  3. #3
    Member PapaSmurf's Avatar
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    the node only works on the image.
    The Displace texture modifier physically displaces the vertices. i think. Disp various the depth. If displacing like a plane, make sure you have lots o verts.
    Last edited by PapaSmurf; 04-Feb-07 at 17:28.



  4. #4
    Member Alex_G's Avatar
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    1. Give the mesh a material
    2. Give the material a "noise" texture
    3. Map the noise texture to "disp" ("Map To" tab in the materials buttons)
    4. Go into edit mode of the mesh and click "noise" a few times in the edit buttons (Mesh tools tab)



  5. #5
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    Alex, that only works in 1 dimension. I think a displace modifier would be best, with a procedural texture.

    Try a cloud texture in colour, then in the displace modifier section chose "RGB->XYZ" instead of "normal".



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