how does this work? i thought i could take the pose from one bone in an armature and the paste the opposite pose to another bone but even if i select another bone than the one i copied the pose from the “paste the flipped…” applies the pose to the original bone. Am i doing something wrong or isn’t it supposed to paste to other bones?
The “copy curves” in the IPO windows dosen’t work either.
so renaming them to .right would maybe solve this?
You can use foot.l and foot.r too if you want to save yourself some typing!
I’ve had some really wierd and funky stuff happen, just with some armatures, when I tried to paste inverted poses. Has anyone else experienced any strange behaviour with this feature?
J.
Its all strange behaviour! :o it worked with renaming them but i decided not to use the paste flipped pose - results were useless.
Btw. i guess ppl who check out the BlenderChar forum also visit the other forums but i have posted my first rig in WIP and Finished P. in case anyone here wants to comment. Just look under my nick/handle/name there
The most important if you want your “Flipped” poses to work is that all of your joints local axis’s have to have there Z-axis on the world Y-axis (the front view). Any where on the Y, pointing up away(-Y) or towards the front view or even straight up. That together with the naming rules (thigh.L,thigh.R), you should be flipping perfect
Yup yup, naming convention should be followed as The Law. One thing about the axis, set the armature so you can see it stand up from the front view, and press CTRL+A. “Apply Size?rot ?” -> YES. Then the axis get aligned right and flip pose will work like a charm.