Does anyone know how to rig a character in such a way that the shoulders deform in a normal way in all normal poses?
I have created a Character model that has a short sleeve shirt for an upper body with arms. I have applied a armature skeleton and added vertex groups and weights but I can not get the shirt mesh to deform in a normal way at the shoulders. In front view with the character facing the view I can move the arms up and down like he is doing jumping jacks and the shoulders look okay. When I extend the arms out in front of my character and move them upward the shoulders do not deform in a normal way, there are all kinds of creases and ugly folds in the mesh at the shoulders.
I would greatly appreciate any help in this matter.
Are there any good complete body rigging tutorials out there?
Does anyone have a Blend file that has a good working shoulder rig that they can send to me for a reference?
I have found out through experimenting that the shoulder joints look and deform a lot better when you model the limbs (arms) in such a way that the joint part of the limb (elbows and shoulders) is as close to a perfect circle as possible.
If anyone knows of a more flexible and convienient way of doing this please post it.
Depending on which range of motion you want your charater to have, try using examples from the way a raglan sleeve is constructed (a baseball tee). Also, remember…You can construct many models of the same character…all with different skeletons and ranges of motion.