@zoyd:
For the clean edges, I mainly used more edge loops with the subsurf modifier on level 2.
For the inner edges i applied a maximum creasing with an edgesplit modifier.
The details were edgelooped in before subsurfing and were mighty annoying as you can see in my wires. Not the most clean mesh, but it works XD.
@ShadowFantasy1:
LMAO!!!
Well that could be possible i guess, being a twin that is… tho unlikely XD.
I hope to render it in the anime’s style, hopefully a stable release of freestyle will become available, in which case i’ll try that option.
NOTE: the wire shot here has subsurf on, with optimal draw enabled
This is already looking so good, can’t wait to see the legs. Even your initial blocking of shapes looks good, and with the details there’s a lot to look at. Rigging this for all those potential articulation joints will be so much fun.
Goes to show how even a simple render setup becomes truly pretty with a great model.
Been real busy lately so theres not much to update on.
I have however decided to render 00 in an anime styled way using the freestyle feature thats being integrated. Below you can see a quick text I did with it.
The left is using a modified cartoon script and the right is a modified japanese brush script.
I plan to use the jap brush for the final product.