In scenes like this, Ao always looks better with raytracing and high samples, or increase the number of passes if you ,must have it on approx
Thanks for the tips casio ,Your right i used Approximate ao .,
Heres another piece of my mind …its been so long since i last used blender.:rolleyes:
If only I had worked out Halo materials that quickly…
Nice dude, how do you make that crazy haired monkey look so real? raytracing?
@ThetaSigma6 : just go and turn on ambient occlusion increase the samples to 12 or such also enable subsurface scattering on your mesh … very easy and effective.