0rAngE Sketchbook

(0rAngE) #261

julperado, thanks! he’s a great and inspiring sculptor and really gave me a good base to work with, i just bastardised it a bit. Anyway, I was inspired when I saw that thing on his screen and wanted to have a go with it.

rbx775, thanks!
It’s nothing special. Granted, each one of us has some affinities towards a certain workflow, but by and large it’s all quite similar. You can watch anything from iceking, pitiwazou, Kent Tremmel, or even the old vids from Sick, we all approach it fairly similarly.
When it comes to sculpting in Blender, the one main thing is: are you gonna sculpt in Dyntopo or MultiRez.
I prefer Dyntopo, primarily because i don’t have a concept when I start sculpting, and prefer to be free to improv as I go along. Not to say that I don’t use MultiRez though, I do, when the occasion calls for it.
And then in Dyntopo, I’m 90+% of the time in the “SubdivideCollapse” mode, and “RelativeDetail”. Next thing is finding that sweet spot for the dynamic detail size, I usually keep it at ~8.00px.

I’ve got some stuff on vimeo, but haven’t updated anything in years.
I have only one full capture of a sculpt in blender, and even that was pre-PieMenus. At the time I was using the liquid ape’s pie menu addon that was something very different from what we have now. My workflow has improved considerably with Wazou Pie Menus and other Speed-Wazou stuff.
This is that sculpt session in blender

(0rAngE) #262

It’s been a while since I had any personal projects, been quite busy.
Got some time to re-render a couple of old projects, the dragon and the screecher. And got an early WIP version of Venom, did a quick render of it to check the forms. The goal is to pose him eventually.





(0rAngE) #263

I finally jumped on the 2.8 train. Stared customizing it, as I’m not a fan of the default state blender ships in.
Eevee is impressive.

This was my test dummy to familiarize myself with 2.8, customize it, and test Eevee. Rendered in Eevee with 64 samples, it’s fast on a GTX 1060 6GB … why be modest - it’s super fast :slight_smile:
Realy dig the SSS in the viewport, and it’s impressive how it deals with hair.


edit: added an extra close up

(0rAngE) #264

More Eevee, throwing some old sculpts in there.
There’s no UVz on this one, the textures are procedural

Added some volumetrics in eevee

(iceking) #265

Freaking legit stuff, man. You’re getting me excited over sculpting again! :smiley:

(Daniel Aubert) #266

Great work!! Just curious, how do you record these timelapses in Blender?? It looks like the history record tool from Zbrush.

(0rAngE) #267

Ice, Daniel, thanks!
We the Dyntopo Crew!!!

Daniel, regarding the GIFs, here’s a post I made that describes in detail how I made them. Manual labor :frowning:

Got another old model into eevee, really enjoying eevee

(0rAngE) #268

Did a quick sculpt jam, the first sculpt in 2.80. I’m a bit sluggish without my setup, but overall sculpting in 2.8 is pretty good. To get to this point in the screenshots took some 6-8 hrs.
Then I pressed the hidden EEVEE button. Still can’t believe this is in viewport, in realtime.



(0rAngE) #269

Moved that Venom from a few posts back into 2.80 Alpha to continue working on it there. There was definitely some tinkering with the sculpt tools in 2.80 compared to 2.7x, it feels different. Different - good though. I like it, I prefer sculpting in 2.80!

Never was happy with what I got with that Venom concept initially, I just got stuck. Had another go at it and at some point realized that the teeth from the pumpkin could sit well on him. This is more in line with the blurry vision I had when I started this.


(0rAngE) #270

Some EEVEE screenshots … screeeeeveeeeeshots … eeveeness

(0rAngE) #271

Tried a quick pose. Not too happy how it turned out, might do another one.
Still just eevee screenshots