julperado, thanks! he’s a great and inspiring sculptor and really gave me a good base to work with, i just bastardised it a bit. Anyway, I was inspired when I saw that thing on his screen and wanted to have a go with it.
It’s nothing special. Granted, each one of us has some affinities towards a certain workflow, but by and large it’s all quite similar. You can watch anything from iceking, pitiwazou, Kent Tremmel, or even the old vids from Sick, we all approach it fairly similarly.
When it comes to sculpting in Blender, the one main thing is: are you gonna sculpt in Dyntopo or MultiRez.
I prefer Dyntopo, primarily because i don’t have a concept when I start sculpting, and prefer to be free to improv as I go along. Not to say that I don’t use MultiRez though, I do, when the occasion calls for it.
And then in Dyntopo, I’m 90+% of the time in the “SubdivideCollapse” mode, and “RelativeDetail”. Next thing is finding that sweet spot for the dynamic detail size, I usually keep it at ~8.00px.
I’ve got some stuff on vimeo, but haven’t updated anything in years.
I have only one full capture of a sculpt in blender, and even that was pre-PieMenus. At the time I was using the liquid ape’s pie menu addon that was something very different from what we have now. My workflow has improved considerably with Wazou Pie Menus and other Speed-Wazou stuff.
This is that sculpt session in blender