Blender 2.58 64bit from main site / Vista 64bit / 60% of c2d e4500 2,2GHz
Is it normal?
The model was UV mapped before subsurf in 2.49 but LuxRender can’t read the UV coordinates in 2.58.
There ain’t UV cordinates even in Blender, but i see the UV layout in UV editor, it shows like use generated coordinates or flat or cube type… (but no UV in that box, like with another model).
Also recommendation to devs, some info how much is done and how much is left to UV-map.