Just wandering -
A lot of 3D packages use polygons that can only be seen from one side.
Is this possable in blender?
It’d be useful if it is.
Just wandering -
A lot of 3D packages use polygons that can only be seen from one side.
Is this possable in blender?
It’d be useful if it is.
I’m not sure, but I think you can do that with backface culling. Never done it myself, but I think that’s how it’s done.