10 questions...one post!


(TomorrowMan) #1

hi there! im making my first full game…ive done the modeling and texturing, now im on the hardest part of all, the game dynamics! and i have several questions about blenders real-time engine, and how to do certain things…

  1. What would be the best way to make artificial intellagence (for the bosses and enimies in my game) in blender, and how do you do it?

  2. What would be the best way to make like an energy bar type thing?
    i need to be able to track the energy of charecters, bosses, and enimies, but i dont want the enimies energy to be shown…

  3. I know blender publisher can compress files (and i have publisher), it just doesnt seem to compress them very well…even if i use only.tga image files for my textures…can i compress my game better with publisher, or with some other external compresser?

  4. How could i get “save”, and “load” to work, you know, recalling and saving files for the game.

  5. Is there a way i can put a type field in my game, for when people enter the names of what they want to call there file the first time they save?

  6. What would be the best way to compose the game together? Would i just make sure every level is on a different scene in one file, and use a set scene actuator for when i want to switch levels…or is there a better way?

  7. is there a way to import movie files (.avi) into a game? like for a CGI cinema scene?

  8. is there a way to use animated textures for uv textures?

  9. i made a walkcicle for one of my charecters with armatures…i made it move…

actuator - ACTION (keyboard sensor) + mesh - MOTION (key. sensor)

and it works great, but whenever my charecter runs into a little hill or any slanted surface…it doesnt walk up it right…is there a way i could fix this?

  1. is there a way i can get my charecters to latch themselves onto a side of a building or other nearly 180degree surface?

     .......WOW!  have you ever seen so many questions in one post?! :P   haha, yeah, me neither, but anyways, ide really appreciate it if someone out there could help me, thanks!  p.s, if your wondering, my game is a 3D platformer...

(joecool) #2

probably rays and radars etc. You’ll just basically have to figure that out. There isn’t much anyone could help you on(I don’t think)
if you know python it would probably be a little easier

  1. What would be the best way to make like an energy bar type thing?
    i need to be able to track the energy of charecters, bosses, and enemies, but i dont want the enimies energy to be shown…

use properties for the enemies. Make a bar with a little plane in it that moves everytime you are hit. (also with properties and ipos)

  1. I know blender publisher can compress files (and i have publisher), it just doesnt seem to compress them very well…even if i use only.tga image files for my textures…can i compress my game better with publisher, or with some other external compresser?

use winzip anyway;)

  1. How could i get “save”, and “load” to work, you know, recalling and saving files for the game.

Python

  1. Is there a way i can put a type field in my game, for when people enter the names of what they want to call there file the first time they save?

python

  1. What would be the best way to compose the game together? Would i just make sure every level is on a different scene in one file, and use a set scene actuator for when i want to switch levels…or is there a better way?

It just depends. for most cases, that’s what I would do.

  1. is there a way to import movie files (.avi) into a game? like for a CGI cinema scene?

Not that I know of

  1. is there a way to use animated textures for uv textures?

Only in Publisher, but I’m not sure how

  1. i made a walkcicle for one of my charecters with armatures…i made it move…

actuator - ACTION (keyboard sensor) + mesh - MOTION (key. sensor)

and it works great, but whenever my charecter runs into a little hill or any slanted surface…it doesnt walk up it right…is there a way i could fix this?

yeah, you have to give the character a material, and the ground a material, then you have to mess with all the fh settings and everything. it’s a little difficult.

  1. is there a way i can get my charecters to latch themselves onto a side of a building or other nearly 180degree surface?

use a touch sensor and an upward force (for like a ladder) but to stick? I’m not sure.

Sorry I wasn’t much help. :-?


(TomorrowMan) #3

nah, you did help me, thanks! but, im not very experienced with python…i know some, but can someone out there give me the scripts that could do these functions?


(saluk) #4

The problem with save/load is that it’s very specific to the game how the functions should work. You can download pooland off of my page, it is the only game that I know of that saves; if you want to look at the script. But it’s not going to be easy to understand, and may not even be applicaple to your game.

Save/load was the reason I began working on my level editor, but I still have a long way to go and don’t promise anything.


(TomorrowMan) #5

more questions! :smiley: …ok, i used an armature ACTION + add object for my charecter to shoot…but it doesnt work quite right…and, i have a walk cicle, and sprint cicle for going forward and back, but when i jump(its an ACTION) it looks great going forward, but hes still facing forward when he jumps backward…so, er…well, its hard to explain, so if your wanting to answer my question, email me and ill send you the example file…and as appreciation if you answer my question, ill put you in the ending credits for the game, that goes for the rest of you that answered(or tryed to answer) my questions in this post…