I finally got the hang of hinges (no pun). I tested my knowledge and ended up with an actual walking leg mechanism that WALKS. No fake walk cycles, no bone action sequences, it WALKS, putting a foot on the ground, shifting its weight to it, and pushing off on it. Real, life-simulating walking, 100%.
I have some minor issues that need fixing, and I need some guidance.
1: The hinges are ‘springy’. When the legs move, the figure wobbles slightly; the quicker movement, the more wobble. Any way to turn that off?
2: Traction is poor. I tried pumping Gravity to its maximum 25, and it helped slightly. Coloumb friction (in Material DYN) is at max already, and I tried the same with
the plane it walks on. It still ‘slips’.
If those two problems can be solved, we have a fully functional core walker for the GE
(well, I do, anyway, and will post it for free use. If others like it… yay!)
EDIT: Oh yeah, you move the legs with the up and down arrows, and shift weight left-right with the left and right arrows!