100% Recycled

I’ve always wanted to make a Suzanne out of paper…

Click the small image for 1600x1200…

http://www.harkyman.com/images/papersuzannesmall.jpg

No trees were killed in the making of this Suzanne.

Wow that’s pretty cool actually, nice idea! Is this a Blender Internal render?

Heh, nice execution of a cool idea. I like it. :]

Great!
reminds me “origamis” :stuck_out_tongue:

Briliant! Can you give instructions on how to make an origami suzanne?

What???!!! It’s not real???!!! But I can see it!

Seriously, great job! it just needs some color. Try making the paper red or something.

Nice one, i always like a suzzane that’s presented in a different way, and you’ve managed it without even subsurfacing, let alone modifying the mesh. The scizzor handle’s material could do with a bit of tweaking. Well done overall.

Ha, thast really great. I think it would really benifit from some DOF and softer shadows(better buffers too)…

great image though, and textures. 4 stars.

It’s black and white 'cause it’s for the book. Splash image for the UV Mapping chapter.

I only modified Suzanne by using the V-key to rip the mesh a bit in certain places. UV mapped a scanned sheet of paper for the texture.

Glad you liked it – it’s been way to long since I’ve done something with monkeys anyway.

Oh… You made that picture?! That’s one of my favorites! (Made it into the Blender 2.3 Guide, y’know…)

I’ve been around a while. :slight_smile:

very nice concept and execution.

haha, brilliant, I love it. can I see the wires, and what did you use for a texture?

haha cool orgasimi…

That’s so awesome! Too cool. Add color and depth of field, and I’d say that it’s a candidate for the forum gallery.

Nah, no color.

Just some good shallow DOF.

salutes harkyman

Chuckle… This is a great execution of an original idea. I hope that we will soon have a “HowTo.”

I’ll put up a little thing (with wires) tomorrow, if I’m slow at work.

Hehe, great work!

Nicely executed and very original idea harkyman, not sure about the
transparency settings of the papermaterial though…, is there some
translucency involved there? If not i would give it a try :wink:

Bye, Olaf.

Wire, as requested:

http://www.harkyman.com/images/paperwire.png

And a color version, which I don’t like nearly as well as the original:

http://www.harkyman.com/images/papercolort.jpg

Process in a few short steps:

  1. Add Suzanne.
  2. Make seams for UV Unwrap, then UV Unwrap
  3. Use scanned sheet of paper for texture.
  4. For material, Translucency set to 0.55, and zTransp Alpha set to 0.778. (olaf – as I couldn’t really get the kind of blurred translucency you get with real paper under my time constraints with the internal renderer – I had like 1.5 hours for this piece – so the alpha trans gave a first-glance decent fake)
  5. For the mesh, I used an EdgeSplit modifier to define hard and smooth edges. I started by doing a “sharp angle” select and setting those to Sharp for EdgeSplit, then added and subtracted a few by hand.
  6. Used the V-key to rip the mesh in places where I might have had to cut it to make a real paper model of this, then slightly separated the mesh.
  7. The bits of paper are a grid object, with parts deleted and separated with a random selection, then pushed around quickly with PET (O-key).
  8. Scissors are just a circle shaped with multiple extrusions and PET to look like the scissors on my desk.
  9. Lighting is AO, plus two spot lamps.