The benefit from RT cores vary with parameters that I can’t yet completely understand. (Apparently something to do with number of samples in the scene)
My personal suggestion would be the 2070S. If not, 2070.
When you say “RT Cores “enabled”” are you referring to using the Optix GPU Compute experimental Cycles renderer or is there an additional RT Cores setting you are referencing here?
I was under the impression that selecting Optix enables ray intersection to be carried out on RT cores, whereas the CUDA cores still run; well, CUDA… Is this correct? This is why I used such an expression.
Diving further into the issue, it appears the benefit from RT cores stand out as the number of primitives increase and ray intersection work intensifies. Low poly, no benefit. High poly, much benefit. I have made some benchmarks testing this but it would be great if someone API savvy could explain in a noob-proof manner.