Open (Used Photoshop to adjust contrast) . . . first time I’ve ever entered one of these things . . . this is just a quick concept design using the font Dali.
Reminds of Salvador Dali
Thanks - that’s what I was aiming for.
I thought it would be about time to do another WEC entry. - Nothing special though, just a bit of 3d “light painting” in a back alley.
EDIT: Dang, that forum tries to be smart and crops long images for the preview. Just click it to see the whole image as intended.
Title “Light Painting” - Pure. - Modeling, texturing, rendering and compositing done in Bforartists, with some minor color adjustments in Affinity Photo afterwards.
Some cool entries so far. I really dig the “tag” of icyou520: great style, colors and composition… and photox “Oreo Pro”, because apart from the technique behind the rendering, who doesn´t want to be an “Oreo Pro”? ^^
Light In the Dark.
Pure
1000 Samples.
Removing noise from this image was easily 10 times harder than any other project i’ve worked on to date.
A while ago I actually used Blender to create an image of a poster for an SCP I was writing. I might actually enter something if I have time later.
Non-competing
Super nice!
How did you remove the noise?
Thank you.
I ended up using branch path tracing and multi jitter.
Here’s the settings for sampling and paths.
Your entry is fantastic.
How did you make that background - if you don’t mind me asking
thx a lot! bpt sure helps with those difficult scenes, passes can also help a lot with those issues. If you have not already seen this tutorial; https://youtu.be/Gq5YWSpvME8
I used two render layers, one with the text object, the other layer a particles system. On that layer i used the same text but with a hold out node to block particles behind the object and gave the camera some depth of field. later combined both renders in the compositor.
I also made a animation out of it, with a somewhat more appealing particle system. I used the same hold out node trick to block particles behind the text;
Thanks for the comment!
Interesting way to add light variation, i’ll use it.
I hope it works out for your scene. It usually gives the illusion of lots of glass, reflections and caustics.
Don’t mind me, shamelessly plugging myself… I’ve wanted to create a skywriting-style banner image for a while now. Thanks for giving me the impetus! This is my first entry. It’s also a pure entry.
Click here to view the image in another window
Any tips on increasing the cloud density/detail are welcome – as is general feedback!
Life is but a Dream
Pure entry. For the text I used the FreeSerif font. The rest is made in Blender, using only procedural textures.
A quick entry which doesn’t make much sense. I just wanted to make this effect with the water reflection. Tomorrow I’ll render an image with higher resolution.
AWSOME !!! love it man … Damm i want to eat it
Here is my non-competing entry:
PIXELATED
Pure Blender 2.79, Cycles, only procedural textures.
RobertT