Edit: I borrowed ideas from @DM9’s excellent entry for adding a bit of texture to the sky. I added motion blur to the planes. Added some charms to the girls’ bracelet to make sure it was clear it was a child’s hand. Fixed some finicky details in the models.
I’m now getting artifacts on the side of the girl’s arm from the model that I can’t figure out how to get rid of, any ideas?
Edit 2: Changed lighting a bit and refined the model to get rid of the artifacts from the second attempt. Changed the colors on the charms. Upped the sample count and did a tiny bit of denoising. Final version, but if someone had ideas about how to make a pleasant looking, but not necessarily realistic skin and human model I’d be interested in learning more.
EDIT:
I did a bit of experimenting with the lighting and a procedual sky texture. I am not sure yet, if I like it. First it´s on with the background elements I think.
Here is the final image, pure, modeled and rendered in BforArtists with some minor color adjustments in Affinity Photo afterwards. - This one is about the joy of aviation and flying around in a candy colored world. ^^
Have a great weekend everyone.
That one´s easy and quite essential to “fake” lighting where needed.
In the object properties there is a “Cycles Setting” rollout, where you can choose the ray visibility for every object in the scene, you can not only hide it from the camera, but also from reflection, refraction, diffuse, etc. - Very handy.
As for the lighting I used the light plane as a fill light from the right and two suns, one big one for soft lighting, that illuminates the scene, but is hidden from the reflection and a small one, that shows up in the hightlights of the eyes and on the plane.
In a way that´s more realistic, since photographers have to deal with that as well. Although for complex product photography they usually do multiple shots with and without the lights, so they can easily eliminate the lightboxes in Photoshop later. - That´s easier in 3d land. ^^