I was trying a different test and before i knew it, i was up to 12 million polys.
Ive heard a lot of people say 4 million polys was blenders limit, no matter how good your computer is. My computer definately isnt good, it slows down at 30,000 polys, just look at this.
click Apply
I can use sculpt with 2-3mills of poly.
I can use. I use.
Use.
Is that really 12 million or is that a mis-count.
I wonder because if it was 12 million with 2 spheres the wireframe would be solid, none of the background showing through.
And the polygon limit is higher than 4 million, my record on my 32bit OS is 7 million with no instances.
You can get high numbers of polys but I cant do anything with it without a major risk of blender crashing.
Richard
Why oh why did I try that. On my OSX ATI card, applying a six level subsurf twice on a cube totally killed my computer. Well, I mean blender, but it took a really long time to respont to my alt-apple-escape.
Schnitzel, what machine are you running on? I’ve got an early 2008 Dual 2.6Ghz Quad Core MacPro, with the stock ATI 2600HD card. I’m just curious about what I may get from my machine.
I recently rendered a scene which had 16 milion polys on rendertime, I had to split it to 2 layers to get the job done(was crashing), but I have only 2 gb of ram, so I got what I deserved…
Two weeks ago I was testing Blender’s linking system to check how many poly’s/instances it would handle for an upcoming project of mine (building an Age of Sail frigate with ALL the details). Reason being that a guy over at militarymeshes.com has built one with much less (internal) detail and had trouble handling the model in 12gb in Cinema4d. (I use blender 64bit with 12gb)
To my pleasant surprise I was able to link a huge cloud of objects comprised of 28 million polygons - I did set the drawtype to ‘bounds’, obviously. And it rendered in 13 seconds.
I think I can go ahead with building my frigate
PS Does anyone know how to set the Drawtype for multiple selected objects? Only the active object is affected - might be a bit of a show stopper: imagine having to set the drawtype for hundreds of items in the rigging individually.
Wow! I can only just about move a 1-million poly object around the viewport and even that’s asking a lot for my system - let alone SCULPT that much detail. :eek:
What system are you using? What specs?
You can copy properties from the active object(last selected) to the rest of the selected objects by using the command Ctrl+C. It will give you a list of attributes to choose from, one of which is the draw options. The command is listed in the object menu, under ‘Copy Attributes’.
Nice! I didn’t know that; thanks Trevin!
Hmm this is wierd, on vista x64 with a Q6600, 6GB DDR2 and a GTX260 896 card i can’t get above 1 million, blender just becomes unusable, surely something isn’t right =/
We know that you can USE Blender. We also know that you are the only professional Blender user out there. :rolleyes: So you can stop trolling around in threads like this one.
MfG
sk2k
There are plenty of pro’s blender users at there, they just keep quiet
His trolling is pretty annoying, but just leave it, it’s not worth posting about.
madam, you rule!
can you also use sculpt in 1mills of poly?
.b
For vista,try to enable/disable aero,I had different results with that ,it’s depend also on what graphic card is used.
Also what version of blender matter, blender 64 run slower than win 32(nv opengl is faster on 32 bit)
Ah yea i never thought of turning aero off and yea it’s a 64bit version of vista with blender 64 (although i tried 32bit blender and had the same issue). i can go a little higher with XP 32bit, but it crashes out all the time when it exceeds memory.
in 32 bit build it’s sure that at some point it will crash,but it should be a little faster.
You have a good graphics card,you should be able to work at least at 3 millions(i have the same card,and with another computer I use a gt9600 that it’s slower,and I can handle 2/3 millions,but there I use vista 32 with q6600)
Hmm maybe it is an issue with my drivers/ OS setup.
I think for the moment i might as well stick with XP 32, it’s pretty much solid for the most part and if you can reach 2/3 million on a 32 bit sytem it should do me just fine.
I’m eager to see how much the GSOC GL speed up affects the interface though.