Nothing special really. Just sharing because it took 12 fricken hours to render ( with svn 27393). I was testing IBL using an HDR angular map, SSS on both the sphere and cube, and fuzzy reflections on the plane. Also, trasmittance on the sphere. Fully raytraced render. I did a little contrast and saturation enhancement in The GIMP, maybe a bit too much saturation enhancement on the sphere.
I AM wondering about the render artifacts tho. Where did they come from? I was using 9 samples for the indirect lighting, and AA at 8.
Still, this is certainly my most photo-realistic render to date.
machine specs: Athlon XP 1800+, 1Gb RAM, Radeon x700 ( i need a new machine!!!)
http://yfrog.com/1gcubeandspherej (sorry for large image, 1024x768; I don’t know how to post thumbnailed images)