120 Cell Glass Sculpture | Blender 2.8 Animation

A 3d representation of a 4d 120 cell hyper polytope. Modeled and rendered with Blender 2.8. Cycles render engine and shaders.

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Interesting concept, looks beautiful.

Thank you very much. It started simply as a modeling and shading exercise, but turned out quite nice. I wanted to render it in Eevee, but the Cycles version using denoising was just so good I decided to keep it. I also used the compositor to add just a few glare effects.