Crystal (Pure Cycles)
The Render itself took about 1 hour and 30 mins.
No extra render engines just pure old Cycles did the job just fine.
Crystal (Pure Cycles)
I think my computer is crying a little bit. Have my entry rendering.
Gleb Alexandrov advanced glass shader is fairly amazing. His spaghetti node monster is very well laid out. It does use volumetrics which is why my computer is slugging along.
Lotus Dazzle
Pure
Cycles, 5000 samples, filmic, border and brightening of image done with Paintshop Pro
Learned a ton. I really didn’t think Cycles could make these types of images. 100% fake caustics. All the light rays are from the shader. I am using one spot lamp on the figurine and two point lamps in the petals to generate the light caustics. I really like the light interplay on the wood frame. I did not expect that.
Fluff
Pure entry, 500 samples with denoising performing miracles. Another fancy pants artsy entry from yours truly (me). When I choose not to decide, I still make a choice.
Glass Sword
Rendered with Luxcorerender with 500 samples and denoising. Pure entry.
This is my first render with Luxcorerender. I tried to get some volumetric caustics on top but failed.
Fleur
Non-competing. Cycles 256 samples + denoising, a bit of post pro in GIMP. Playing with beveled + low level subsurfed icosphere with a lamp inside.
Icosphere material :
Lamp node setup :
Hello guys, here is my entry.
Pure and rendered in Cycles.
I called it the humanizer project. So maybe it is more appropriate than “render_1” as I do usual.
Cheers!
I’ll try and do a Pooh later…
Crystal Clear Pond
Pure, competing
That was an interesting scene to make. It’s the first time I have made an underwater scene (which I always wanted to attempt), as well as the first real attempt at making some fake caustics.
The scene just came together so nicely and smoothly.
Here’s some extra details I thought may be useful:
I studied a bit of how the water surface looks from underwater. It turns out similar effects are pretty easy to make.
It really is just a glass shader on a single plane:
Also, the sun beam node setup might be useful too:
Relax room
Pure
My first experiment with LuxCoreRender. The light from the spot lamp is reflected from a round mirror under the water surface. It is then creating the caustics around the wall.
Whiskey Pour - Cycles 1024 samples - AI Denoiser + GIMP colour correction - Non-competing
Non-competing because I couldn’t actually get any decent looking cuastics working so not really on topic. Good fun though and quite happy with the result but messed around too much trying to get any light to pass in an interesting way through the glass, liquid and ice. Should have started with something more simple. Also a first time using fluids in blender, again more messing about not really knowing what things did. Look forward to trying again with them though!
Wow reminds me of Michigan in the UP!
The water there is so clear.
Great job!
“Lurking” - LuxCoreRender, 40 min on Ryzen 7 2700x + RTX 2080, rendered with caustics cache.
Open, non-competing.
Re-used the pebbles from last weeks entry, but created a new water surface with the ocean modifier.
Crab from http://threedscans.com/
cycles 10000 samples, simple test, non competing
made with “Glass Caustics and Dispersion Shader” from @JettG_G
That’s making me think of Dark Crystal, only seen one episode of the new series but also watched the making of it.
Save me a marshmallow please!
Lots of non-competing for this topic. Probably because Cycles doesn’t handle caustics, only a lame blurry passthrough. Caustics are not blurry at all, they’re very sharp and bright concentrations of light due to refraction. External renderers like Lux Render or yafaray should be used…
Really struggling with camera position… Will attempt again later if time… (else accept previous please Helge!)
Wanted to put grass, shading, a signpost, etc, and remove some lines… Had to use 4 render layers just to get proper delineation in…