Challenge #892 "Astronomy" (24/07/20) Entries CLOSED

Title: Only in the Desert

Pure: All materials and textures are procedural



Render in Cycles at 62 samples. Used two layers for this, the full scene on one layer then the Moon and Saturn on second layer. For the second layer, in the Compositing tab, used the Glare node to make the glow around Saturn and the Moon. The mountains where “sculptured” :slight_smile: The swirls in the sky are a cube with the Principled Volume shader being feed some stuff from a ColorRamp and noise node. Behind the sky cube is a plane with the stars and just in front the cube (and behind the mountains) is another plane with a Gradient node, ColorRamp and Transparent node to try and fade from black to transparent so the colorful swirls start above the mountains but do not start with a ‘hard’ edge/line.
Any feed back is welcome.

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