Maybe death rays from Suzanne eyes?
I’m back! At the moment, only this week end. I have had a lot of other things happen in life that have taken much higher priority.
So, to jump back into the challenges, I have a great interpretation of these “death rays”. (Hint: radiation and a conspiracy theory)
Ha, hope someone else does it! But I did get Suzanne in:
Death Orange
Open entry, Cycles render, 64 samples & compositor denoising in 2.90.1. Composition is Golden Triangles, 8x5 aspect ratio. Open because I used an orange I made last year for my Weekend Challenge entry “Putin’s Propaganda”, Earth texture maps from NASA’s Visible Earth Blue Marble collection, and some texture-work in GIMP. Thing I did for this that I’ve never done in Blender before: hmmmm, well, I’m pretty sure I’ve never made a procedural death ray material. @beau11, I put Fresnel on the Earth for you!
Edited to replace image & blend file, fixed some issues I was having trouble with (don’t have much time this weekend, trying to get this in early).
DeathOrange017c.blend (2.0 MB)
“No, we don’t own a raygun!”
pure entry
At first I felt like letting this one out, but then the topic is kinda unusual and I do like SF a lot, so… have to take my break another weekend I guess!
I satisfied the lazy me by putting an extra-ordinary low amount of work in the materials, and making up for it with lights and compositor.
Ok after sleeping over it, I changed the camera angle a bit, because I worried it is actually hard to see what the point of the whole thing is. Hop it’s better now. Also some more colours and made some items in the background actually visible.
pure entry “the end”
64 samples in evee render engine. @KickAir_8P you and I had quite the same idea!
whenever i scroll past this it starts shuttering like its actually moving on a security camera. Nice illusion, im not sure if it was on purpose but its pretty neat!
Hi thanks! And no, it wasn’t intended at all. I hope it wont be annoying to people too much haha:)
Those walls stood no chance
such an underrated movie
You went significantly more realistic – lookin’ good!
Limitless Energy, pure cycles 1000 samles entry
@Karmon was talking about Nikola Tesla, and that inspired me to reconstruct his project for harnessing universal energy.
It looks that we are gonna have very similiar entry
USS LongShot
Non-competing
Evee, Blender 2.90.1, 128 samples, $ addons: Plating and Greebles, Hull texture
Space Destroyer USS Longshot test firing it rail canon (death ray) on decayed comm relay.
First free weekend in a while. Decided to go back to school after feeling my old noggin getting a bit sluggish. Going to school for VFX in movies and animation. Knee deep in Maya, NukeX, Photoshop and hopefully soon in Zbrush but missing Blender. About 3 hours to make scene and 45 minutes to render in Evee.
Amazing entries as always.