Suzanne Colossus
Pure entry, Cycles render, 32 samples & compositor denoising in 2.92.0. Composition is Golden Sections / Phi Grid, 8x5 aspect ratio, 35mm focal length. Environment is Blender’s Nishita Sky Texture node.
WiP – this Suzanne is about 620m ear-to-ear, but I’m gonna try some atmospheric effects and/or DoF to get a better sense of scale.
Edited to add: Finished. DoF didn’t help, volumetric attempts crashed the laptop – I added atmospheric haze in the compositor with a hand-painted-in-Blender mask, which I’ll cite as my Never Done That In Blender for the week.
SuzanneColossus.014packed.blend (2.0 MB)