I love bitmap text. I also love generating BGE bitmap fonts with FTBlender. More than that, I love giving those bitmap fonts away. Here are thirteen different font .tga files for you to use.
The default Blender Font
Four versions of a free serif font that comes with Linux
Four versions of a free sans serif font that comes with Linux
Four versions of a free monospace font that comes with Linux
(The three that have four of each include standard, bold, oblique also called “italic”, and bold oblique also called “bold italic”)
http://www.blendenzo.com/Files/FreeFontPack.zip (295.6 kb zip file)
If you don’t know how to use these, I suggest you go here:
(When following this tutorial, please make sure that you name the property to hold your text “Text” with a capital “T”, not “text” with a lower-case “t”.)
According to the copyright regulations of the United States (as they are interpreted by the US Office of Patents and Copyrights), typefaces and “mere variations of typographic ornamentation” do not qualify for copyright.
These bitmap fonts were generated in the United States from .ttf files which I am licensed to use, and as such, they fall under United States copyright laws regarding typeface. These bitmap fonts do not inherit the GNU GPL, nor does use of them cause your game to inherit the GNU GPL as they are not copyrighted or patented and cannot be licensed. They are not “derivative works” as defined in the GPL v.2, but rather they are the “normal output” of the .ttf fonts.
Please be aware that your country may not respect the copyright laws of the United States and there may be copyright protections on typefaces in your country. You are solely responsible to determine the legality of using these fonts in your country.
I am not a lawyer. This is not legal advice. I assume no responsibility for your use of these fonts, nor do I offer any warranties or guarantees (to the fullest extent permissible by law).
Links of Interest Regarding US Copyright Law and Bitmap Fonts or Typefaces:
- Copyright Office Basics: What Cannot Be Copyrighted? (This document is on a government website. Note especially these things that cannot be copyrighted: “familiar symbols or designs; mere variations of typographic ornamentation, lettering, or coloring;”)
- Circular 32: Blank Forms and Other Works Not Protected by Copyright (This is an official publication of the US Office of Patents and Copyrights. Note especially the sentence: “The format, arrangement, or typography of a work is not protected.”)
- Copyright FAQ Section 3.9 “Can fonts be copyrighted?” (This is not an official government document, but it contains a very useful interpretation of the legal issues involved.)Anyway, sorry for the legal junk, but I’ve been challenged on the issue in the past. I hope you enjoy these and find them useful. The monospace font is particularly useful because blender retains the spacing when it is displayed in-game (it is a true monospace BGE font, which there are not many of).