Canyon Settlement - Pure
I generated the rocks using geometry nodes, then copied them a lot to block out the shape of the canyon. Buildings were modelled using the grid modeller add-on. Building materials use a random section of a JS placement texture mapped through a colour ramp with an random offset to get more variety.
It’s a few minutes past the deadline but I have a slightly improved version (below) I’d prefer to enter if that’s ok? I’ll leave the previous one (above) in case not.