“The Render Farm”
(Open, non-competing)
Open:
I used an hdri from polyhaven, a few generated textures from JSplacement, and the blender logo.
This is my fantasy interpretation of a render farm. I used boxcutter to model the units, and did some procedural shading to create the loading bars and LED screen. Post-processed in blender’s compositor.
Again, I won’t be participating in the competition, as I most likely won’t be available next week. I still wanted to get this idea out of my head, so here it is!