14 rules of game design

for those of you who missed it in the “pause scene” thread:


Rule #1: It has to be fun

Rule #2: Fun over realism

Rule #3: Fun over graphics

Rule #4: Always put the player first

Rule #5: Don’t EVER keep the player waiting.

Rule #6: Make sure the player doesn’t ever want to leave the game. That means no boring parts, or walking over long parts of the terrain. Don’t make the player work to be able to have fun.

Rule #7: NEVER randomly kill the player, or kill the player without warning.

Rule #8: Make sure the characters are likeable, the evil guy is hateable, and the enemies are killable.

Rule #9: Make sure the story makes sense.

Rule #10: see rule #1

Rule #11: Never make the player go through a long puzzle twice. Once they’ve solved it, let them pass freely.

Rule #12: NEVER have long stretches without save points!!! In my opinion, this is one of the worst mistakes a game designer can make.

Rule #13: Make sure it’s free of bugs.

Rule #14: Make sure the player doesn’t feel like they have no choice. Always let THEM be in control.

Anyway, that about sums it up.

I think it’s very important for potential game designers to go about it the right way. :slight_smile:

Oh yeah, and I’ve read 5 or 6 big game design textbooks, and this is basically the crucial information I extracted from them.

Those are good rules, but I think every game is missing at least one of those characteristics. :frowning:

what about LoZ:OoT? :wink:

good rules there Lemmy :slight_smile:
I think all good game designers alredy know this thought. But they dont think about it, well dont Lemmy =)